Round 2, Session 6: Bungee Pupates, Cute Mutates
So for our sixth and final meeting we were one down, but Patricio sent his completed game URL so we could play it.
Bungee Fisher had come a long way, with a sound effect, fish to eat and bottles to evade. We suggested there be more sound effects, such as when a fish was hit or a splash for the dive. The 4-heart health bar was neat, but not accurate enough to provide feedback — maybe they could be quartered for each mishap? It was also noticed that the randomness of the bottles appearing seemed unfair and too random, and then it was discovered that this could be countered just by clicking the fisherman back to the top if a bottle appeared beneath him. Should there be a whiplash penalty? Everyone was impressed that it ran on the web, as Processing compiles to Java files.
Then came Mouse Police v2, which had the beginnings of a terrifying new level. After the player, as a cat, gorges themselves on 12 mice, the cat explodes and splatters the screen with gore.
Then the player becomes a maggot feasting on the entrails while avoiding the deadly beaks of huge crows. Peter explained that the game dynamic will be that the maggot gets more nutrition from the lighter entrails, but that it’s also easier for the crow to kill them there, which we thought sounded good. He had trouble with getting rid of the original scoring mechanism from the first level but we all thought it looked great covered in blood and guts and encouraged him to leave it.

: $500.0






